package collisionPrimitives;

import myUtils.vec2;

public class CRect
{
	public vec2 min = new vec2 ();
	public vec2 max = new vec2 ();

	public CRect () 
	{
		min.setX(0.0f);
		min.setY(0.0f);
		max.setX(0.0f);
		max.setY(0.0f);
	}
}
